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Retroarch cg borders1/15/2024 Of course this would be for use on low-end Xp machines, outside of RA. I've been trying to understand how a port could be done but I'm afraid this is beyond my skills. Then I read about the Hyllian shader and its version for lower end systems. Still, this shader working or not is too heavy for my poor 512Mb video card. Well on my shit old PC those consistently crash on start, error: Ĭuriously a non-complete port of this shader works okay (I've copied the files from the bottom of page one of that thread and created slv/slf files). Something I would like to see Nintendo add to NES/SNES NSO games is a border that mimics a retro gaming setup of the time period. Post setup guides, questions and news here. SNES, Super Famicom, Game Boy, and Game Boy Color emulation is supported. /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. High Accuracy: A lot of effort has gone into making Mesen-S as accurate as possible. Links for downloading useable files are on second page. Here is the download (contains border.cfg, two example borders and an integer scale Cg shader, though the shader should not be necessary now that you can force integer scaling through RGUI): UPDATE (): You can also check out RetroArch's overlay repository on github. Mesen-S is a cross-platform SNES emulator for Windows & Linux built in C++ and C. slv/.slf format used by Pete's OGL2 pluging for ePSXe please ?Īctually there's one that has already been ported, I think it is cgwg's CRT shader, probably an old version. For the CRT Glow shader I used the gaussian version and changed the following settings:Īre there any better shaders available for RetroArch?Īnyone here would be able to port those to the. The shaders are all available in SVN, so I won't post any download links. It has scanlines and glow and makes the image much more pleasant. In the end I think the simple "CRT Glow" looks the best. The thing that bugs me is that it looks like someone turned up the sharpness levels on a TV all the way up. The next shader I tried was "CRT Hyllian Glow", which looked quite nice after some tweaking. There's the obvious black borders around all sub-pixels, but also the glow from white pixels looks really bad.Įdit: Have a look at the next posts for some big improvements with the shader. So, how does this new "CRT Royale" shader look? Well. Super Mario World) to absolutely rubish (e.g. One problem of emulation is that if you just take a 320x240px screen and make it big, it will look anything from kinda cool (e.g. I recently tried out some shaders from the current SVN version of RetroArch after I read a blog post about a new shader.
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